How to play Prask!
Prask! is a relaxing bubble game for one player: pop bubbles with a single tap, keep your combo going and stay in the round as long as you can. Everything you need to know is below; in the game the same rules are under the Rules button.
Goal
Pop bubbles with a tap before they fly away. The round lasts while you have time left (at most 30 s) – earn more with combos, chains and hourglasses.
A tap just next to a bubble still counts.
Bubbles
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Regular Large 10, medium 20, small 30 points. Smaller bubbles rise faster and are harder to hit.
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Golden Points ×5. During fever, only golden bubbles appear.
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Bomb 20 points and a big blast that pops everything nearby. It destroys spiky bubbles too, but each costs −3 s (your combo stays). Letting it fly away costs nothing.
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Ice 40 points. Needs two taps, but a chain wave pops it at once.
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Hourglass 10 points and +3 s of time.
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Spiky Don't tap it: −3 s and your combo is gone. Letting it fly away costs nothing.
Points and combo
- Points = bubble value × combo.
- Every bubble you tap within 0.7 s of the last pop raises the combo (up to x20). A missed tap, a spiky bubble or waiting too long resets it.
- A popped bubble sends out a wave that pops its neighbours. Each further step of the chain is worth 50% more.
- Fever: at combo x8, only golden bubbles appear for 5 s and the clock stands still.
Time
- A bubble that flies away: −1 s
- Combo x5 / x10 / x15 / x20: +1 / 2 / 3 / 3 s
- A chain of at least 6 bubbles: +1 s
- After 90 s, combo and chain bonuses are halved; after 150 s, quartered.
- The game keeps speeding up: more bubbles, more spiky ones and stronger wind.
- Wind pushes bubbles left and right; small ones drift the most.
- From 20 s a strong gust sometimes comes, announced with arrows. It blows bubbles off that side, small ones the easiest. A bubble blown away costs no time, only its points.
Competition
In the daily challenge everyone plays the same round and your best score of the day counts. The server checks every score.